Live Steam player-count history, store metadata, reviews, news, and market analysis — in clean JSON. Player trends Steam never kept: collected by Playtide every 30 minutes, around the clock.
Base URL https://api.212.147.241.73.sslip.io. Responses are JSON; trends are cached briefly. Free tier during beta: no API key needed, 120 requests/minute per IP.
| Endpoint | Description |
|---|---|
GET /v1/apps/:appid/players/trend |
Player-count history with min/max/average, week-over-week change, and a generated insight line.
Query: |
GET /v1/manifest |
Versioned tool manifest for MCP (Model Context Protocol) clients and operators.
Send |
GET /v1/pulse/latest |
Latest from the Playtide market digest: methodology and observations on Steam trends and live-ops patterns.
Query: |
GET /v1/status |
Service health: uptime, tracked app count, total snapshots, freshest reading. |
GET /healthz |
Liveness probe for uptime monitors. |
One request, no signup:
# Player trend for Counter-Strike 2 (appid 730) curl https://api.212.147.241.73.sslip.io/v1/apps/730/players/trend?days=7 # Latest market-digest entries curl https://api.212.147.241.73.sslip.io/v1/pulse/latest?limit=3 # Service status curl https://api.212.147.241.73.sslip.io/v1/status
MCP servers point at the backend with two environment variables:
STEAM_MCP_BACKEND_URL=https://api.212.147.241.73.sslip.io STEAM_MCP_REMOTE_MANIFEST=1
Steam publishes only the current player count. Playtide snapshots tracked apps every 30 minutes, so you get the trend series nobody else has.
Plain REST JSON over HTTPS. No SDKs, no signup, no keys during beta. Ask by appid or exact game name.
Every trend ships with computed stats and a plain-language insight line, written against the data — not boilerplate.